module Base
{
	item Bag_ALICEpack_Army
	{
		DisplayCategory 		= Bag,
		Type 		= Container,
		DisplayName 		= Military Backpack,
		ClothingItem 		= Bag_ALICEpack_Army,
		CanBeEquipped 		= Back,
		WeightReduction 		= 100,
		Weight 		= 2,
		Capacity 		= 280,
		Icon 		= AliceBag_Camo,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		BloodLocation 		= Bag,
		RunSpeedModifier 		= 1.0,
		CanHaveHoles 		= false,
		AttachmentReplacement 		= Bag,
		ReplaceInSecondHand 		= Bag_ALICEpack_Army_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_ALICEpack_Army_RHand holdingbagright,
		WorldStaticModel 		= ALICE_Pack_Ground,
	}
	item Bag_ALICEpack
	{
		DisplayCategory 		= Bag,
		Type 		= Container,
		DisplayName 		= Large Backpack,
		ClothingItem 		= Bag_ALICEpack,
		CanBeEquipped 		= Back,
		WeightReduction 		= 100,
		Weight 		= 2,
		Capacity 		= 260,
		Icon 		= AliceBag,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		BloodLocation 		= Bag,
		RunSpeedModifier 		= 1.0,
		CanHaveHoles 		= false,
		AttachmentReplacement 		= Bag,
		ReplaceInSecondHand 		= Bag_ALICEpack_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_ALICEpack_RHand holdingbagright,
		WorldStaticModel 		= ALICE_Pack_Ground,
	}
	item Bag_FannyPackBack
	{
		DisplayCategory 		= Bag,
		WeightReduction 		= 100,
		ClothingItemExtra 		= Bag_FannyPackFront,
		ClothingItemExtraOption 		= FannyPack_WearFront,
		clothingExtraSubmenu 		= FannyPack_WearBack,
		Weight 		= 0.1,
		Type 		= Container,
		Capacity 		= 20,
		DisplayName 		= Fanny Pack (Back),
		Icon 		= FannyPack,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		BodyLocation 		= FannyPackBack,
		ClothingItem 		= Bag_FannyPackBack,
		CanBeEquipped 		= FannyPackBack,
		RunSpeedModifier 		= 1.1,
		WorldStaticModel 		= FannyPack_Ground,
	}
	item Bag_FannyPackFront
	{
		DisplayCategory 		= Bag,
		WeightReduction 		= 100,
		ClothingItemExtra 		= Bag_FannyPackBack,
		ClothingItemExtraOption 		= FannyPack_WearBack,
		clothingExtraSubmenu 		= FannyPack_WearFront,
		Weight 		= 0.1,
		Type 		= Container,
		Capacity 		= 20,
		DisplayName 		= Fanny Pack (Front),
		Icon 		= FannyPack,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		BodyLocation 		= FannyPackFront,
		ClothingItem 		= Bag_FannyPackFront,
		CanBeEquipped 		= FannyPackFront,
		RunSpeedModifier 		= 1.1,
		WorldStaticModel 		= FannyPack_Ground,
	}
	item Bag_SurvivorBag
	{
		DisplayCategory 		= Bag,
		Type 		= Container,
		DisplayName 		= Backpack,
		ClothingItem 		= Bag_SurvivorBag,
		CanBeEquipped 		= Back,
		WeightReduction 		= 100,
		Weight 		= 2,
		Capacity 		= 300,
		Icon 		= AliceBag,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		BloodLocation 		= Bag,
		RunSpeedModifier 		= 1.1,
		CanHaveHoles 		= false,
		AttachmentReplacement 		= Bag,
		ReplaceInSecondHand 		= Bag_ALICEpack_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_ALICEpack_RHand holdingbagright,
		WorldStaticModel 		= ALICE_Pack_Ground,
	}
	item Bag_Schoolbag
	{
		DisplayCategory 		= Bag,
		WeightReduction 		= 90,
		Weight 		= 1,
		Type 		= Container,
		Capacity 		= 120,
		DisplayName 		= School Bag,
		IconsForTexture 		= Backpack_Black;Backpack_Blue;Backpack_Spiffo,
		CanBeEquipped 		= Back,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		ClothingItem 		= Bag_SchoolBag,
		BloodLocation 		= Bag,
		RunSpeedModifier 		= 0.99,
		AttachmentReplacement 		= Bag,
		ReplaceInSecondHand 		= Bag_Schoolbag_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_Schoolbag_RHand holdingbagright,
		WorldStaticModel 		= SchoolBag_Ground,
	}
	item Bag_BigHikingBag
	{
		DisplayCategory 		= Bag,
		WeightReduction 		= 85,
		Weight 		= 1.5,
		Type 		= Container,
		Capacity 		= 160,
		DisplayName 		= Big Hiking Bag,
		IconsForTexture 		= BigHiking_Blue;BigHiking_Green;BigHiking_Red,
		CanBeEquipped 		= Back,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		ClothingItem 		= Bag_BigHikingBag,
		BloodLocation 		= Bag,
		RunSpeedModifier 		= 0.97,
		AttachmentReplacement 		= Bag,
		ReplaceInSecondHand 		= Bag_BigHikingBag_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_BigHikingBag_RHand holdingbagright,
		WorldStaticModel 		= BigHikingBag_Ground,
	}
	item Bag_DuffelBag
	{
		DisplayCategory 		= Bag,
		Type 		= Container,
		DisplayName 		= Duffel Bag,
		ClothingItem 		= Bag_DuffelBag,
		CanBeEquipped 		= Back,
		WeightReduction 		= 90,
		Weight 		= 1,
		Capacity 		= 180,
		Icon 		= Duffelbag,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		RunSpeedModifier 		= 0.95,
		CanHaveHoles 		= false,
		ReplaceInSecondHand 		= Bag_DuffelBag_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_DuffelBag_RHand holdingbagright,
		WorldStaticModel 		= DuffelBag_Ground,
	}
	item Bag_DuffelBagTINT
	{
		DisplayCategory 		= Bag,
		Type 		= Container,
		DisplayName 		= Duffel Bag,
		ClothingItem 		= Bag_DuffelBagTINT,
		CanBeEquipped 		= Back,
		WeightReduction 		= 90,
		Weight 		= 1,
		Capacity 		= 200,
		Icon 		= DuffelBagWhite,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		BloodLocation 		= Bag,
		RunSpeedModifier 		= 0.90,
		CanHaveHoles 		= false,
		ReplaceInSecondHand 		= Bag_DuffelBag_LHandTINT holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_DuffelBag_RHandTINT holdingbagright,
		WorldStaticModel 		= DuffelBag_Ground,
	}
	item Bag_GolfBag
	{
		Type 		= Container,
		WeightReduction 		= 95,
		Weight 		= 1.2,
		Capacity 		= 150,
		DisplayName 		= Golf Bag,
		IconsForTexture 		= GolfBag_Blue;GolfBag_Green;GolfBag_Red;GolfBag_Purple,
		CanBeEquipped 		= Back,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		ClothingItem 		= Bag_GolfBag,
		BloodLocation 		= Bag,
		RunSpeedModifier 		= 0.97,
		AttachmentReplacement 		= Bag,
		ReplaceInSecondHand 		= Bag_GolfBag_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_GolfBag_RHand holdingbagright,
		WorldStaticModel 		= GolfBag_Ground,
	}
	item Bag_InmateEscapedBag
	{
		DisplayCategory 		= Bag,
		Type 		= Container,
		DisplayName 		= Duffel Bag,
		ClothingItem 		= Bag_InmateEscapedBag,
		CanBeEquipped 		= Back,
		WeightReduction 		= 90,
		Weight 		= 1,
		Capacity 		= 180,
		Icon 		= Duffelbag,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		RunSpeedModifier 		= 0.95,
		CanHaveHoles 		= false,
		ReplaceInSecondHand 		= Bag_DuffelBag_LHandTINT holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_DuffelBag_RHandTINT holdingbagright,
		WorldStaticModel 		= DuffelBag_Ground,
	}
	item FirstAidKit
	{
		DisplayCategory 		= Container,
		WeightReduction 		= 100,
		Weight 		= 0.5,
		Type 		= Container,
		Capacity 		= 40,
		DisplayName 		= First Aid Kit,
		Icon 		= FirstAid,
		OpenSound 		= OpenBag,
		CloseSound 		= CloseBag,
		PutInSound 		= PutItemInBag,
		MetalValue 		= 15,
		Medical 		= TRUE,
		ReplaceInSecondHand 		= Bag_FirstAidKit_LHand holdingbagleft,
		ReplaceInPrimaryHand 		= Bag_FirstAidKit_RHand holdingbagright,
		WorldStaticModel 		= LunchBoxMedic_Ground,
	}
	item Vest_BulletArmy
	{
		DisplayCategory 		= Clothing,
		Type 		= Clothing,
		DisplayName 		= Military Bulletproof Vest,
		ClothingItem 		= Vest_BulletArmy,
		BodyLocation 		= TorsoExtra,
		Icon 		= BulletVestCamo,
		BloodLocation 		= ShirtNoSleeves,
		Insulation 		= 0.75,
		WindResistance 		= 0.75,
		BiteDefense 		= 60,
		ScratchDefense 		= 60,
		BulletDefense 		= 100,
		WorldStaticModel 		= BulletVest_Ground,
	}
	item Vest_BulletPolice
	{
		DisplayCategory 		= Clothing,
		Type 		= Clothing,
		DisplayName 		= Police Bulletproof Vest,
		ClothingItem 		= Vest_BulletPolice,
		BodyLocation 		= TorsoExtra,
		Icon 		= BulletVestPolice,
		BloodLocation 		= ShirtNoSleeves,
		Insulation 		= 0.60,
		WindResistance 		= 0.60,
		BiteDefense 		= 45,
		ScratchDefense 		= 55,
		BulletDefense 		= 100,
		WorldStaticModel 		= BulletVest_Ground,
	}
	item Hat_Army
	{
		DisplayCategory 		= Accessory,
		Type 		= Clothing,
		DisplayName 		= Military Helmet,
		ClothingItem 		= Hat_Army,
		BodyLocation 		= Hat,
		Icon 		= HelmetArmyGreen,
		CanHaveHoles 		= false,
		BloodLocation 		= Head,
		BiteDefense 		= 100,
		ScratchDefense 		= 100,
		ChanceToFall 		= 10,
		Insulation 		= 0.3,
		WaterResistance 		= 0.95,
	}
	item Gloves_LeatherGloves
	{
		DisplayCategory 		= Accessory,
		Type 		= Clothing,
		DisplayName 		= Leather Gloves,
		ClothingItem 		= Gloves_LeatherGloves,
		BodyLocation 		= Hands,
		IconsForTexture 		= GlovesLeatherBlackpng;GlovesLeatherBrown,
		BloodLocation 		= Hands,
		ScratchDefense 		= 25,
		BiteDefense 		= 25,
		Weight 		= 0.01,
		Insulation 		= 0.7,
		WindResistance 		= 0.7,
		FabricType 		= Leather,
		WorldStaticModel 		= Gloves_Ground,
	}
	item Gloves_LeatherGlovesBlack
	{
		DisplayCategory 		= Accessory,
		Type 		= Clothing,
		DisplayName 		= Leather Gloves,
		ClothingItem 		= Gloves_LeatherGlovesBlack,
		BodyLocation 		= Hands,
		BloodLocation 		= Hands,
		Icon 		= GlovesLeatherBlackpng,
		ScratchDefense 		= 30,
		BiteDefense 		= 30,
		Weight 		= 0.02,
		Insulation 		= 0.5,
		WindResistance 		= 0.5,
		FabricType 		= Leather,
		WorldStaticModel 		= Gloves_Ground,
	}
}
